#ifndef BONUS_H
#define BONUS_H

#include "Terrain.h"
#include "VaisseauJ.h"


typedef struct
{
    float x, y;
    char imBonus;
    int typeBonus;///1:Arme  2:Vie
} Bonus;

//initialisation du bonus
void initBonus(Bonus *, Terrain *, int);

//Fais disparaitre le bonus apres collision
void finBonus(Bonus *);


#endif
